![]() Leading a supercapial fleet is a whole another animal. To the point where it can be very intense, your hands literally shaking, cyno dropping supers on grid when you know there is a chance of a counter drop is some insane gameplay. Supercapital warfare in eve brings real adrenaline, more so then any game ever has. Imagine in DAoC, you grind for a few years to get a rr12, and someone kills you, and that toon is erased forever. While DAoC had some of the best mechanics and many times I had so much fun back in day day that I would play all night! However, I started eve around 2005. "I would be very pleased if Simon did the stat's again to prove my point" - Im not sure thats how stats work. No, I actually like alot of the elements in the patch.ģ. I would be very pleased if Simon did the stat's again to prove my point about the population Simonġ. Even if you small man, you will still die to the fg+ of stealthers. If you solo, you pretty much die to fg+ of stealthers. Patch 1.121 made stealthers able to solo again, but stealthers don't solo, they group. Albs have just logged when they get wiped because mids have twice the numbers they do. While running with the zerg, there is a serious lack of numbers for Albs and Hibs. I've run for 3 hours, USA prime time, and be lucky to find one 8 man to fight. Patch 1.121 pissed off a lot of hard core players, and it didn't generate any new players who tested out the patch and stayed. That was significantly less than the bump that the NNF EV patch got, which lasted 2 months. The bump that the game should have gotten from patch 1.121 lasted all of 1 week. You either 1) work for Broadsword, 2) play stealthers so it "looks" like the game is fully populated, or 3) have your head in the sand, if you think the population hasn't taken a serious dive in the past 6 months. I dont think you are backed up by the stats unfortunately. ![]() ![]() With its failed patch 1.121, the population is as low as I have ever seen it. As an MMO, what do you offer that a player can't get from a FTP MMO? DAoC was able to offer superior PvP, but the many bad decisions have turned many of its hard core players away from the game. ![]() Even with that name recognition, WoW is losing subscriptions. If you aren't an MMO named WoW, with a huge subscription base and name recognition, you aren't going to be able to succeed as a subscription-based MMO. The EVE decision may be the future of MMO. When MMO players are given the opportunity to play a FTP game versus a subscription-based game that has made bad gaming decisions, most would rather go the FTP route.ģ. Broadsword needs to decide how to strategically approach the huge decline in subscription-based games. FTP will give DAoC time to try and fix/promote the game. Without that action, without PvP, the game is certain to die soon.Ģ. The population boost will keep the current paying player base, since there is now more PvP action. There are other options that Broadsword could offer to sell the FTP model that I won't get into (pay store with skins, selling supremacy pots for real money, selling race respec for real money, selling name respecs for real money, etc.). A FTP model could work like this: FTP players can't get the RP bonus from bugganes and can't get the RP bonus from guild buff (/gc buff rps). If DAoC goes FTP, there will certainly be a huge population boost that will introduce returning and new players to DAoC. Like DAoC, the last 2 years have seen a dramatic drop in EVE subscriptions.ġ. It had a loyal base of hard core players. EVE is as close to DAoC as any other game.
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